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Input screenx screeny
Input screenx screeny







Note that dragging a finger over touch screen produces mouse dragging events,īut also scroll gesture events. Those methods, the simple press-drag-release gesture continues. The system switches into the drag and drop mode and DragEvents start Gesture by calling startDragAndDrop method on a node or scene. Start to be delivered to gesture targets, or you can start drag and drop StartFullDrag method on a node or scene - the MouseDragEvents

Input screenx screeny full#

You can either start full press-drag-release gesture by calling When you start dragging,Įventually the DRAG_DETECTED event arrives. In a short summary, simple press-drag-release gesture is activatedĪutomatically when a mouse button is pressed and delivers all This gesture type is more closely described It servesīest to transfer data and works also between (not necessarily FX)Īpplications. The third gesture type is platform-supported drag-and-drop gesture. The events delivered to the gesture targets. This gesture type is more closely described at This gesture isīest used for connecting nodes by "wires", dragging nodes to other nodes etc. If these nodes need to be involved in the gesture,įull press-drag-release gesture has to be activated. If a mouse clicked event is generated from these events, it is stillĭuring simple press-drag-release gesture, the other nodes are not involvedĪnd don't get any events. Mouse events are delivered to the same node until the button is released. When mouseīutton is pressed, the top-most node is picked and all subsequent Press-drag-release gesture is delivered to one node. It's best used to allowĬhanging size of a shape, dragging it around and so on. The simple press-drag-release gesture is default. They are all initiated byĪ mouse press event and terminated as a result of a mouse releasedĮvent, the source node decides which gesture will take place.

input screenx screeny input screenx screeny

There are three types of dragging gestures. ScreenX,screenY - relative to origin of the screen that Origin of the Scene that contains the node, MouseEvent's node, sceneX,sceneY - relative to to the The mouse (pointer's) location is available relative to severalĬoordinate systems: x,y - relative to the origin of the The event is delivered to it through capturing and bubbling phases When mouse event occurs, the top-most node under cursor is picked and







Input screenx screeny